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Gul Rashen
Perkone
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Posted - 2009.02.03 10:16:00 -
[1]
Edited by: Gul Rashen on 03/02/2009 10:18:59 1. Paper-DPS is not the same as IG-DPS and that is not the same as Damageoutput. Volleydamage, TP-Bonus, Explovelo-Bonus all that affect the damage you make. There the Golem is the clear winner of the CNR+Raven.
2. There are 2-3 Missions which you can make faster in a Cruise Golem, for that fit an AB on your Torp-Golem or fit Cruise-Launchers.
3. Rage are a good choice for Missions. You have to equip 2 TPs and know your Enemy(Orbitranges etc.)
YOu couldn't find any other Golem/CNR Threads??? Try EVEsearch, here are some older threads: thread1 thread2 thread3
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Gul Rashen
Perkone
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Posted - 2009.02.03 19:24:00 -
[2]
Edited by: Gul Rashen on 03/02/2009 19:25:37 Even with 2 T1 Rigs you have no problem hitting all NPCs. And for most Missions where the Enemies spawn far away there is one easy clue....trigger the spawn earlier and kill the nearer stuff till the spawn is in range
In missions where the NPCs are far away after your warpin(WC) use an AB. You will loose ~1min compared to a Cruise-Golem/CNR till you are in range but when you are you will kill the stuff so much faster that you will save more time than this 1min--> Cruiseship firing at 100km needs 15mins to kill all ships Torp-Golem with AB needs 2mins for approaching and 8mins to kill them |

Gul Rashen
Perkone
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Posted - 2009.02.03 19:40:00 -
[3]
Maybe |

Gul Rashen
Perkone
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Posted - 2009.02.04 09:45:00 -
[4]
Edited by: Gul Rashen on 04/02/2009 09:45:36 Highest NPC orbitrange is 51km(some Serpentis-BSs). With full skills and 2 T1 Rigs(Fuel/Hydraulic) you get a IG-Range of ~54km. With 2 T2 Rigs it is ~61-62km and with 1 T2 Rig and a 5%Imp you get ~51-52km Missilerange. Highest Range with 2 T2 Imps and 5% Hardwiring is ~64-65km.
Imo i have a T1 Missilerange- and a T1 Missilespeedrig fitted and no problems with the range. |

Gul Rashen
Perkone
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Posted - 2009.02.04 11:35:00 -
[5]
Edited by: Gul Rashen on 04/02/2009 11:36:37
Originally by: Misanth
Originally by: Gul Rashen Highest NPC orbitrange is 51km(some Serpentis-BSs).
You might want to run missions for multiple factions before you make that statement. 
In over 2 Years Missionrunning i did many Missions against many Factions
Highest Orbit Ranges, Pirate Factions: EOM BS-50km Gurista BS-50km Serpentis BS-51km Sansha BS-49km Angel BS-36km Drone BS-40km
I don't know the Amarr-, Caldari-, Minmatar-and Gallente Orbitranges cause i decline that Missions, sy. |

Gul Rashen
Perkone
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Posted - 2009.02.04 12:10:00 -
[6]
Originally by: Misanth
Either your Sansha numbers are off or I kill things way too fast. They start to go into orbit around 60km and 'even out' the range around 56km, I am not sitting still tho (orbiting acceleration gate or jump-in beacon).. and usually I go slightly faster than them so it might affect their range. Still, I'm stuck with alot of Sansha-ships at 55-60km.
Thats it. The posted orbiting ranges are the numbers when you stand still and they orbit you with their normal speed. If you move many NPCs pulses their ABs or fly after you, that has massive affect on the distance btw them and you.
U have 2 know ur enemy: I wrote down orbiting ranges and tactics for all missions i made to complete them in the fastest time...when i have to trigger first, when i have to pull, when i have to move, which NPC i have to shoot first, when i have to change Ammo etc. My Torprange is 53km and i can kill all NPCs without approaching them.
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Gul Rashen
Perkone
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Posted - 2009.02.04 13:30:00 -
[7]
Edited by: Gul Rashen on 04/02/2009 13:37:25
Originally by: Misanth
There's no reason to sit still. If it's necessary to sit still to make the torp Golem work.. that's pretty damn crap poo tbh. Let me guess, people fit an extra amp in the low, or run the low-damage-dual-small-booster perma-setups to make that work? My CNR has more shield than the Golem, with 3 rig slots and isn't "mandatory" to fit +range rigs, so I can free those up for +dmg and +cap rigs. The Golem thus have lower shields AND worse cap than the CNR. If it doesn't run an Amp, it also has worse +rep from booster vs the CNR.
Sy m8, you're not knowing what you're talking about. 1. There is no Reason to move if you reached your target(Acc-Gate for Example) and have enough tank. 2. My fit has 4 BCUs, Torplaunchers and 1-2TPs(depends on mission)+ a sufficient tank. 3. With Torps you need the 2 Rangerigs on the CNR, so you have 1 Rig lft for a CCC--> CNR+CCC=22,5 Cap/s Golem without Rigs=25,4 Cap/s As you see the Golem has more Cap. 3. With Torps you will have less tank on the CNR than on the Golem, Shield-HP does'nt matter-we're not talking about PvP and buffertanks. With the 2 Midslots and the 37,5% Boostbonus the Golem has ~the same tank as a Nighthawk
Ohh you are comparing a Cruise Missile-CNR with a Torp-Golem? The OK, take Cruise they are much more comfortable for the price of lesser Killspeed. But then Compare a Cruise-Golem with a Cruise-CNR. And that was done 1721times in this and the other Threads. And.. 4. Since QR even a Cruise Missileboat needs a TP to make really good Damage, especially the CNR without the Explovelo Bonus.
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Gul Rashen
Perkone
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Posted - 2009.02.07 09:13:00 -
[8]
Originally by: Disco Flint
Originally by: Gul Rashen
Amp in the Low??? Amps are Medslots-Items. Oo, i think really you don't know what you're talking about m8.
Before flaming someone you really should check if there isn't an "amp" of some kind that goes into a lowslot and isn't quite so uncommon on mission ravens of any kind.
Please show me that Low Slot Shield Amp.... in my eyes it's no flaming telling someone that he writes nonsense, if he does
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Gul Rashen
Perkone
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Posted - 2009.02.07 14:20:00 -
[9]
No problem m8
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Gul Rashen
Perkone
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Posted - 2009.02.08 18:24:00 -
[10]
Edited by: Gul Rashen on 08/02/2009 18:25:25 @Nameless, 2 Questions You use this Fitting without any Hardwirings? And your IG-Range is 68KM with T1 Rigs? |

Gul Rashen
Perkone
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Posted - 2009.02.09 18:56:00 -
[11]
Edited by: Gul Rashen on 09/02/2009 19:07:27 Keep in mind that a 4 Slot Tank on the Golem is stronger than a 5 Slot tank on the CNR. If you fit the same tank on the Golem you will have 3 free Medslots instead of the 1 on the CNR, so it would be possible to fit 2 TPs and 1 AB. When you use T2 Rigs for maximal Torprange you can only fit a Flare I on the CNR. But even if you use a Flare II and two T1 Rangerigs, the Golem has its 2 TPs, AB, still higher Explovelo, more Cap and then up to 12km higher Torprange in return . Let's take a look on them with an equal Tank fitted. CNR: Explovelo CN/T1/Jav on the CNR with a Flare II=127,8 Targetsig*1,375 with the 1 TP Golem: Explovelo CN/T1/Jav on the Golem=133,125 Targetsig*1,5156*1,5156 with the 2 TPs +AB Easy calculation
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